./:
-Delete all files and folders except "_com_assets" and this file.

biomes/:
=Copied all files from main pack, then:
-Set "surface_opacity" to 0.67 on all biomes.

biomes/meadow.client_biome.json:
-Removed "foliage_appearance" and "grass_appearance" components.

blocks.json:
=Copied from main pack, then:
-Replaced the VARIANTS section with the following:
  "deepslate": {
    "isotropic": false
  },
  "infested_deepslate": {
    "isotropic": false
  },
  "sculk": {
    "isotropic": true
  },
  "flowing_lava": {
    "ambient_occlusion_exponent": 1.0,
    "sound": "liquid"
  },
  "lava": {
    "ambient_occlusion_exponent": 1.0,
    "isotropic": false,
    "sound": "liquid"
  },
  "magma": {
    "ambient_occlusion_exponent": 1.0,
    "isotropic": false
  },
  "portal": {
    "ambient_occlusion_exponent": 1.0
  },
  "sculk_catalyst": {
    "ambient_occlusion_exponent": 1.0
  },
  "sea_lantern": {
    "ambient_occlusion_exponent": 1.0
  },
  "trial_spawner": {
    "ambient_occlusion_exponent": 1.0
  },
  "vault": {
    "ambient_occlusion_exponent": 1.0
  },
-Deleted the following entries:
  UI ICONS
  -barrel
  -cartography_table
  -fletching_table
  SHADING
  -flowing_lava
  -lava
  -magma
  -portal
  -sculk_catalyst
  -sea_lantern
  -trial_spawner
  -vault
-Replaced the following entries:
  SHADING
  -lit_blast_furnace: "lit_blast_furnace_front_on_east_west/north_south" -> "blast_furnace_front_on"
  -lit_smoker: "lit_smoker_front_on_east_west/north_south" -> "smoker_front_on"

entity/experience_orb.entity.json:
=Copied from main pack, then:
-Replaced the "solid" filepath with the "default" filepath.

entity/shulker_bullet.entity.json:
=Copied from main pack, then:
-Replaced the "shell" filepath with the "default" filepath.

entity/villager_v2.entity.json:
=Copied from main pack, then:
-Replaced the biome and profession render controllers with "controller.render.villager_v2_masked"

entity/zombie_villager_v2.entity.json:
=Copied from main pack, then:
-Replaced the biome and profession render controllers with "controller.render.zombie_villager_v2_masked"

textures/:
=Copied every folder except "icon" from the "def" subpack, then:
-Deleted the following folders from the "blocks" folder:
  -shading
  -variants
-Deleted the following files from the "blocks" folder:
  -chest_icon folder
  -redstone_torch_off
  -redstone_torch_on
-Deleted the following files from the "ui" folder:
  -experiencebarempty.json
  -experiencebarempty.png
  -experiencebarfull.json
  -experiencebarfull.png
  -experiencenub.png

./:
-Copied the folders from "_com_assets" into the main "com" folder.

textures/flipbook_textures.json:
=Copied from main pack, then:
-Deleted all entries past the "sculk_catalyst_top_bloom" animation.

textures/item_texture.json:
=Copied from main pack, then:
-Deleted "bed" entry.
-Replaced all "map_village" textures with "map_filled".

textures/terrain_texture.json:
=Copied from main pack, then:
-Deleted the following entries:
  UI ICONS
  -chest_inventory... (all)
  -trapped_chest_inventory... (all)
  -ender_chest_inventory... (all)
  -grass_carried
  -grass_carried_top

ui/gameplay_common.json:
=Copied from main pack, then:
-bundle_cell_image:
  -Changed "slot_highlight_back_bundle" texture to "highlight_slot".
  -Changed "slot_highlight_front_bundle" texture to "empty".
-bundle_selected_item_panel:
  -Changed "highlight_slot_bundle" texture to "highlight_slot".

ui/hud_screen.json:
=Copied from main pack, then:
-Replaced all text from "//Boss Bar" to "notched_20_progress" with the following:
//Boss Bar
  "boss_bar_base": {
    "type": "image",
    "texture": "textures/ui/filled_progress_bar",
    "size": [ 182, 5 ]
  },
  "pink_background@hud.boss_bar_base": {
    "texture": "textures/ui/empty_progress_bar",
    "color": [ 1.0, 0.0, 0.7804 ]
  },
  "pink_progress@hud.boss_bar_base": {
    "color": [ 1.0, 0.0, 0.7804 ]
  },
  "blue_background@hud.boss_bar_base": {
    "texture": "textures/ui/empty_progress_bar",
    "color": [ 0.0, 0.7804, 1.0 ]
  },
  "blue_progress@hud.boss_bar_base": {
    "color": [ 0.0, 0.7804, 1.0 ]
  },
  "red_background@hud.boss_bar_base": {
    "texture": "textures/ui/empty_progress_bar",
    "color": [ 1.0, 0.2188, 0.0 ]
  },
  "red_progress@hud.boss_bar_base": {
    "color": [ 1.0, 0.2188, 0.0 ]
  },
  "green_background@hud.boss_bar_base": {
    "texture": "textures/ui/empty_progress_bar",
    "color": [ 0.0, 1.0, 0.0 ]
  },
  "green_progress@hud.boss_bar_base": {
    "color": [ 0.0, 1.0, 0.0 ]
  },
  "yellow_background@hud.boss_bar_base": {
    "texture": "textures/ui/empty_progress_bar",
    "color": [ 1.0, 1.0, 0.0 ]
  },
  "yellow_progress@hud.boss_bar_base": {
    "color": [ 1.0, 1.0, 0.0 ]
  },
  "purple_background@hud.boss_bar_base": {
    "texture": "textures/ui/empty_progress_bar",
    "color": [ 0.5294, 0.0, 1.0 ]
  },
  "purple_progress@hud.boss_bar_base": {
    "color": [ 0.5294, 0.0, 1.0 ]
  },
  "white_background@hud.boss_bar_base": {
    "texture": "textures/ui/empty_progress_bar",
    "color": [ 1.0, 1.0, 1.0 ]
  },
  "white_progress@hud.boss_bar_base": {
    "color": [ 1.0, 1.0, 1.0 ]
  },
  "notched_6_background@hud.boss_bar_base": {
    "texture": "textures/ui/empty"
  },
  "notched_6_progress@hud.boss_bar_base": {
    "texture": "textures/ui/empty"
  },
  "notched_10_background@hud.boss_bar_base": {
    "texture": "textures/ui/empty"
  },
  "notched_10_progress@hud.boss_bar_base": {
    "texture": "textures/ui/empty"
  },
  "notched_12_background@hud.boss_bar_base": {
    "texture": "textures/ui/empty"
  },
  "notched_12_progress@hud.boss_bar_base": {
    "texture": "textures/ui/empty"
  },
  "notched_20_background@hud.boss_bar_base": {
    "texture": "textures/ui/empty"
  },
  "notched_20_progress@hud.boss_bar_base": {
    "texture": "textures/ui/empty"
  },
-Set "player_position" and "number_of_days_played" textures to "textures/ui/Black".
-Replaced all "clip_pixelperfect": true properties with "clip_pixelperfect": false.

ui/stonecutter_screen.json:
=Unchanged.

ui/ui_common.json:
=Copied from main pack, then:
-Changed "highlight_slot" alpha to 0.8.
-Removed all controls from "item_list" except glass panes and specific item renderer.
-Removed all controls from "selected_item_list" except glass panes and specific item renderer.

ui/..._pocket.json:
=Included with "_com_assets".

../../java_no_vignette.zip:
-Recreated with latest "hud_screen.json" files from universal and Compatibility Mode.